Thursday, September 9, 2010

hush me concentrate will for
the perfect ramble of the autumn
and the terrible with the morning

-whitman, my hidden Markov model based poetry generator

He’s not normally this good.

posted by admin at 3:57 pm  
Wednesday, July 7, 2010

It’s a black Sony α NEX-5 with the 18-55mm lens. It’s really sweet. It looks like this: And it takes pictures like this:

posted by admin at 1:17 am  
Tuesday, May 25, 2010

I created this through a program which sorts, scales, and curves the colors of a set of images. All the pictures were taken by Miss Clare Dougan.

posted by admin at 6:45 pm  
Saturday, February 27, 2010

The design. It’s new. Also, for the time being, the front page has a bunch of random pictures on it because it’s just so darn pretty.

posted by admin at 12:03 am  
Sunday, February 7, 2010

The weather’s really quite miserable up here.

posted by admin at 9:11 pm  
Friday, December 11, 2009

Except the set here is the fourth order mandelbrot and the output is given by the orbital density at each pixel weighted by |Zn – Zn-1| and I played with the colors a little.

Edit: I replaced the original rendering with a much larger one. 1401×1401 for those of you looking for backgrounds. It was supposed to be 1400×1400. Some loop is limited incorrectly.

Edit 2: Replaced the replacement with a new rendering. This one has 400 samples per pixel. That’s awesome.

Edit 3: I added a 3001×3001 render.

posted by admin at 8:57 pm  
Tuesday, December 8, 2009

Like the title says.

posted by admin at 12:52 pm  
Tuesday, November 24, 2009

It’s a tree. Sort of. Pretty!

posted by admin at 1:17 am  
Tuesday, October 27, 2009

Next up we have a particle system! Cool. Go download it if you want to give it a try. I would recommend doing so if you have a Zune because it looks a lot better in motion.

posted by admin at 12:49 am  
Saturday, October 24, 2009

So when I heard that XNA 3.1 supports the Zune HD I decided I would take a look at it. It took probably a couple hours to get a simple physics program running on the device. To put that in perspective, it took less time to get a primitive 2d physics engine running on the Zune HD than it did to write hello world on my iPhone. Maybe there’s just something wrong with me. Maybe there’s something about Objective C or the iPhone/iPod Touch platform that I just don’t get, but I think I’m done with iPhone development. May the future be dominated by C#.
The program uses the accelerometer and the touch screen and runs at 60 fps. Even if they aren’t letting us touch the Tegra yet, you can tell that it’s fast. If you have a Zune HD and XNA 3.1 and feel like trying it out, you can download it here.

posted by admin at 2:11 pm  
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