I’m adding rigid bodies next. Probably. It looks very nice in motion, but then it should since it’s just a(n early) physics engine.
The background pattern is made from a Go Media vector freebie which you can get here.
Edit: Here is the final result. I was working on putting together rigid bodies out of this but I didn’t make it in time. I’ll probably come back and use the code again though.
posted by admin at 6:28 pm
Doesn’t it just look neat?

And it’s 4am here so I’m going to sleep.

posted by admin at 5:03 am
I wrote a mandelbrot set generator after we talked about them in calc. This one was rendered at 11900×11900 then downsampled to 2000×2000 for antialiasing.
Edit: Just fiddling around
posted by admin at 5:44 pm
It’s in 3d!

Hold the right mouse button to move around or use wasd.
posted by admin at 7:07 pm
I don’t have a fraction of the time I would like to work, but I periodically find myself thinking about what I would like to do so I might as well write that down. I’ll have free time once I’ve applied to college and (hopefully) gotten accepted where I want to go so I can work some more, which will be nice. I’m thinking about coallating some ideas from things I’m currently working on, taking bits and pieces and putting them together. I like the idea of the agent through which the player interacts with the world changing over time. I like the idea of enemies with procedural behavior. I like swarm behavior and organic themes. I have an idea to put this together that takes code from Dwarf Star and Little Fish. This should cut down on the number of current projects and I think it might be interesting.
posted by admin at 7:40 pm
This is something I put together for my Electricity and Magnetism independant study. It calculates electric field lines. The color shows the direction of the field, from red to blue.

Additionally, we made a Van de Graaf generator.

posted by admin at 10:56 pm
NO FREE TIME.

In other news, I have twitter account now. Check out the feed on the main page.

posted by admin at 11:44 pm
Just brainstorming creature designs. I guess I’m a sucker for the arthropod look.

edit: I like magenta.

posted by admin at 2:30 am
It’s partway between toy and game at the moment. You make brushstrokes with your mouse (or tablet, if you’re lucky) and the speed and length of the brushstroke generates a creature. Different creatures will behave in different ways and at the moment, the goal is just to create a sustainable ecosystem from the various organisms. I like the style of ink on paper, even if its really hard to replicate so I’m going to try and stick with that.
posted by admin at 3:28 am
So updates will be further delayed. Mainly because I only have intermittent 3g and have yet to find any wifi I can leech. I’ll try and get some screens up of my current distraction when I can.
posted by admin at 9:18 pm