hush me concentrate will for
the perfect ramble of the autumn
and the terrible with the morning
-whitman, my hidden Markov model based poetry generator
He’s not normally this good.
hush me concentrate will for
the perfect ramble of the autumn
and the terrible with the morning
-whitman, my hidden Markov model based poetry generator
He’s not normally this good.
The design. It’s new. Also, for the time being, the front page has a bunch of random pictures on it because it’s just so darn pretty.
Except the set here is the fourth order mandelbrot and the output is given by the orbital density at each pixel weighted by |Zn – Zn-1| and I played with the colors a little. 

Edit: I replaced the original rendering with a much larger one. 1401×1401 for those of you looking for backgrounds. It was supposed to be 1400×1400. Some loop is limited incorrectly.
Edit 2: Replaced the replacement with a new rendering. This one has 400 samples per pixel. That’s awesome.
Edit 3: I added a 3001×3001 render.
Next up we have a particle system! Cool. Go download it if you want to give it a try. I would recommend doing so if you have a Zune because it looks a lot better in motion.


So when I heard that XNA 3.1 supports the Zune HD I decided I would take a look at it. It took probably a couple hours to get a simple physics program running on the device. To put that in perspective, it took less time to get a primitive 2d physics engine running on the Zune HD than it did to write hello world on my iPhone. Maybe there’s just something wrong with me. Maybe there’s something about Objective C or the iPhone/iPod Touch platform that I just don’t get, but I think I’m done with iPhone development. May the future be dominated by C#.

The program uses the accelerometer and the touch screen and runs at 60 fps. Even if they aren’t letting us touch the Tegra yet, you can tell that it’s fast. If you have a Zune HD and XNA 3.1 and feel like trying it out, you can download it here.
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